I had the honor of getting to work on Ghost of Tsushima! I was responsible for cleaning up all FACS based blend shapes for several characters' in game heads. The goal is to create each shape so that it deforms correctly when blending and make sure it is accurate to the actors actual face deformation. We scanned around 80 to 90 blend shapes for each character, these videos feature just a couple of the ones I worked through. Huge shout out to Stephanie Angel for being my partner in crime on this project, and helping me out along the way!